Serious Games: The Past, Present, and Future with David Miller

In this episode, Dr. David Miller, Program Director at the National Cancer Institute, joins Dr. Elizabeth Newbury to discuss serious games in biomedical research. Dave highlights projects like Eyewire, Foldit, and Eterna, which use crowdsourcing to advance and spread awareness about research, and explores how game elements can enhance the usability and training of biomedical tools. Hear Dave’s thoughts on making game development a standard expertise in research collaborations.

Show Notes:

Eyewire,” a citizen science game that engages players in mapping neurons to advance research in brain connectomics.


Foldit,” an online puzzle game where players fold proteins to contribute to advancements in biochemistry and disease research.


'“Eterna,” a game where players design RNA molecules to help researchers develop small RNA switches for biomedical applications.


Cancer Crusade,” a simulation game developed to explore treatment strategies and their impact on cancer patient outcomes.


CitizenScience.gov,” an official government website designed to accelerate the use of crowdsourcing and citizen science across the US government.


Luddy Artificial Intelligence Center at Indiana University,” where researchers are developing agent-based modeling (ABM) systems that utilize natural language processing (NLP) to simplify model creation.
 

Time stamps:

01:32  Dr. David Miller’s Background
02:27  Notable Game Projects and Crowdsourcing in Serious Games
05:03  Evolution of Serious Games in Biomedical Research
07:16  Challenges of Game Integration in Clinical Settings
09:52  The Future of AI and Natural Language in Serious Games

Guest

David Miller
David Miller
Program Director, National Cancer Institute

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